Rendering |
![]() |
Digital Image Synthesis, Fall 2005
|
Milestones of computer animation*
* This list is solely based on my own opinion.
|
Course overview
One primary goal of computer graphics is to synthesize realistic
images which are indistinguishable from real photographs.
Methods of this category were very slow. However, recent progresses on
GPUs have made interactive realistic rendering possible.
This course will cover realistic image synthesis techniques
that could be or have been used to make animations such as
Finding Nemo
and games such
Half Life.
Meeting time: 10:20am-13:10pm every Tuesday Classroom: CSIE Room 110 Instructor: Yung-Yu Chuang Office hours: Send me email to make an appointment or just drop by my office. Mailing list: Subscribe ![]() Textbook: We will basically follow the book, Physically Based Rendering: From Theory to Implementation. In addition, we will use readings from books, journals and proceedings.
Reference books: Grading:
Syllabus (topics we might cover):
|
||||||||||||||||||||||||||||||||
![]() |
![]() |